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Structures

Several structures have been created to help survive the influx of elemental anomalies.  

  • Elemental forge

    • This forge is just like a normal forge, but slightly more efficient, smaller, and can make crystallized element.​

  • Elemental industrial forge​

    • This forge is also just like its normal counterpart, but moderately more efficient, much smaller, and can also make crystallized element.​

  • Alchemy table​

    • Combine essence to create many types of resources.​

  • Synthesis table​

    • Fuse together multiple elemental resources into complex resources and items.​

  • Smithy​

    • Weaponry and armor can be made here.  ​

  • Creature attractors​

    • These devices often have some combination of chemicals and resources to draw out rare creatures.  ​

  • Infuser​

    • With essence extracted from your friendly elemental creatures, this structure can infuse items that force the manifestation of elemental creatures that would otherwise not exist.​

    • Additionally, this table can fuse pure essences into hybrid essences.  The hybrid essences are needed for powerful hybrid elemental creatures.

      • Hybrid pure essence combinations include...​

        • Fire and Water​

        • Ice and Stone

        • Air and Lightning

        • Water and Nature

      • Note: the infuser will be unavailable while crafting hybrid essences.  ​

      • Note: Hybrid elements have a slight chance to mutate.

  • Infusion chamber

    • By placing non-elemental creatures and adding the required amount of elemental materials, creat​ures can be forced into their elemental forms.

  • Condenser​

    • Uses omnicrystals to focus nearby latent essence into the main chamber.  Place essence, luminescent essence, and/or crystals inside​ to create Element.  

      • Note:​  Requires all elements of essence, luminescent essence, or crystals. 

  • Vivarium

    • Put Elemental Jerboas and large light pets inside to save space and generate essence. 

    • Using the radial menu, click "Collect" to gather all nearby jerboas and large lantern pets.  

    • To release the lantern pets, transfer their container back to your inventory and use them.  

    • The amount of essence generated is almost equal to what would be generated if they were not in the vivarium.  

  • Elemental turrets​ (Fen, Glacial, Storm, Vapor)

    • Ensure they have Tek or Energy Emitter power supplied.​

    • Drop some luminescent hybrid essence (make sure you match the essence with the turret) in them.  

    • Turn them on and configure - same configuration abilities as Tek Turret.  

  • Energy Emitter (wireless power supply)

    • Put it somewhere convenient. 

    • Get your lightning allies near to it.  ​

    • They will focus their unused energy into the emitter which will create an electromagnetic, wireless power supply.  

    • The more lightning types nearby, the larger the range.  Larger creatures can contribute more capacitance.  

  • Mantis lure

    • Placing one of these will attract omni-elemental mantises.  In order to manifest, they must consume a nearby creature.  So make sure you use them in areas where there are creatures that you do not want to tame.

  • Jerboa lure

    • Filled with sweet and sour elemental berries tends to send these jerboa into an excited frenzy.  Once again, in order to manifest, they need a creature as a host.  So make sure you use them in areas with creatures.  Fortunately, they do not kill their host.  ​

  • Glowlight lure

    • What better way to attract glow pets than to erect a giant glowlight lightbulb​?  These, too, require a creature as a host in order to manifest.  They do not kill their host afterwards, though.

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